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CITYINTR

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%t %rf bids you welcome to the arctic
wastes of Solitude, the northern most
city-state in the realm. We are home to
the Ravagers. Beware our might...

%t %rf bids you welcome to the city-
state which greets the sun as it begins its
journey, Dawnstar. The Avengers stand
victorious here. Challenge if you dare...

%t %rf welcomes you to Winterhold,
home of the Annihilators. Let travelers
find warmth within our walls, let
challengers find us worthy...

%t %rf bids you enter Snowhawk,
where the wind is as sharp as its talons
and the Frost Demons are as fierce as
their name...

Riften and %t %rf bids you welcome.
We the Furies, call this our home. Let
those who challenge be wary...

The city-state of Falcrenth bids you
welcome, as does its ruler, %t %rf. We
are home of the Dark Shadows, who
have killed all who dared come against
them...

The heart of Skyrim, Whiterun and %t
%rf bid you welcome. For travelers we
offer a place of rest, for challengers to
our team, the Devastators, we offer the
same...

Let all who enter Windhelm know of the
Paladins, who fight all challengers for
their sovereign %t %rf. Be not afraid,
but instead enter bravely and die well...

Corinth and %t %rf, heart of the
Province Elsweyr, greet our weary
brethren. If you come to challenge, know
that the Brood are ready for battle, and
merciless to their foes...

The white walled Alabaster welcomes
you into her breast. %t %rf bids you to
die well in the Arena if you challenge, for
the Nightrunners are hungry. Feel not the
sting of fear, but instead the song of
victory.

The southern port of Senchal greets you.
Those who would challenge our team,
the New Gods, must show their
worthiness to our ruler, %t %rf. We
promise a quick and clean kill...

Be welcome in Rimmen, chosen in the
Empire to hold the greatest team, the
Crushers. Come and bid us to accept
your challenge, for we have not spilled
blood in a while...

Welcome to Torval, home of the finest
southern wines. Be wary of our team, the
Firedrakes however, those who have
crossed their path have been in dire
straits indeed...

Dune stands forever. Challenge if you
dare, for we are the Blades, and we will
defeat any who come to our door...

You who would enter Orcrest beware!
Monsters abide within these walls. They
are called the Silent Ones, and you would
do best to travel elsewhere...

You have come to Riverhold, closest
city-state to the Imperial Isle. Here waits
the Axers, deadly foes who accept any
who would dare challenge them...

Thou art welcome in Elinhir by %t %rf,
Guardian of the West. The Blackcasters
name this home. Be cautious, lest ye
draw their wrath upon thy heads...

The port city of Taneth welcomes thee
unto its soil. %t %rf bids be not fearful
of the Arena, but stand forward tall and
proud, as our team the War Eagles do,
for here they are home...

Weary traveler, thou art entering
Sentinel, the holding of %t %rf and
Guardian of Starfall Bay. Attend our
team, the Deathbringers, and learn what
it is to be warriors, for we stand alone...

Gilane, the southern port of Hammerfell,
welcomes thee into its walls. %t %rf and
the Dire Wolves stand ready for all who
would test their mettle...

Know that we of Skaven welcome thee,
for it is rare indeed to receive travelers
brave enough to stand under the shadow
of Fang Lair. Our team, the Guards,
stand ready...

Welcome to Dragonstar, home of the
Sacred Rage. We wish thee peace and
rest in our city-state, but conduct
thyselves honorably, or thou shalt answer
to our champions...

Rihad, southern most port of
Hammerfell, welcomes thee. Lay aside
thy vice and avarice and enter these walls
as nobles. Do not however seek to
challenge the Bane, who call this home.
We wish you only a long life and
prosperity...

Hegathe and %t %rf bid you welcome,
and good fortune. We are home to the
Bloodhorns, and not a deadlier challenge
wouldst thou face elsewhere...

Northpoint and the Slayers hail thee,
traveller. We wish you good fortune
within our walls...

The Guardians of Daggerfall greet those
search for rest, and challenge those who
search for glory...

Shornhelm, Keeper of the Crypt of
Hearts, welcomes all who find our walls
upon their journey. May good fortune
smile upon thee and may our team, the
War Mages, be merciful...

Camlorn, Jewel of the West, greets thee
weary traveller and bids thee welcome to
our city-state. Know that we are home to
the Dragons, and hold them as our
champions...

The northern port of Farrun welcomes
you into her icy hold. Feel not the bite of
winter, nor the edge of the wind, but
instead the cold steel of the Hellcats, as
they perform their deadly dance...

We of Evermore welcome you into our
walls. The War Knights reside here, and
call this their home. Remember this, lest
you forget who you face in the Arena...

The port city of Wayrest and the
Highlanders hail all weary travelers who
wish to rest. Find ye the strength within
our walls to continue your journey,
where ever that may be...

Welcome to Jehanna, a city as beautiful
as her name. The Iceblades greet you,
and wish you peace on your stay...

You enter Ebonheart, also known as the
Black City. To the north you can see the
red-orange glow of Dagoth Ur, the
firecone on the Black Isle. The Reavers
reside here. They have a reputation of
being extremely ruthless...

Narsis weaves it web of sleep upon all
those who enter, for the Dark Elves of
Narsis discourage visitors. It seems
however that you are unaffected. The
Stormlords hold dominion over this city-
state, and the wind seems to whisper
their name...

Blacklight holds the northern tip of
Morrowind, and to the east is Dagoth Ur
in all its fiery glory. The Dark Knights
fight for this city-state and seldom show
mercy to their opponents...

Firewatch is the closest city-state to the
firecone, Dagoth Ur. Legend has it that a
great labyrinth resides under that fiery
mountain. Here in this city however, the
danger comes from the Blood Mages,
who are old veterans of the Arena...

Necrom, eastern port of the Realm, and
city-state of the Dark Heat. Necrom is
known for two things, the ferocity of
their Arenists, and the quality of their
arms...

You enter Mournhold, lost city-state of
the first empire. It is said that a great evil
resides under this city, slowly driving its
citizens mad. The Blade Dancers fight
here, and it is said that none have ever
seen the bodies of the slain after the
Arena is over...

The southeastern port city of Tear is also
known as the Jewel of the East, and
home of the Immortals. Of all the city-
states in Morrowind, Tear is most open
to trade and commerce. Perhaps this is
why few have complained about the
strange happenings when night falls...

Kragenmoor holds the western border of
Morrowind. Its team, the Warhammers,
have enjoyed a unique reputation. Up till
now they are the only ones to have
successfully killed every opponent who
has ever challenged them...

You enter Eldenroot, center of the Elden
Grove. The elves here seem friendly and
you are hailed in welcome. You overhear
that the city-state's team, the Cavaliers,
won last week in the Arena...

Perched on the edge of the great Elden
Grove, Silvenar is a city-state of breath
taking beauty. Tall minarets and spires
worked out of marble rise out of the
forest. Silvenar is home to the Rangers, a
young team which has done well so far in
the Arena...

The coastal city-state of Woodhearth is
the departure point for those bound for
Summurset Isle. The Wood Elves here
are friendly and pleasant. The team that
makes its home here is the Nomads, and
they have strong ties to magic...

Falinesti lies near the coast on the
northern region of Valenwood. To the
north are the spines of the Dragon's
Teeth. The Wyverns have been the city-
state's team for the last three years
running. Few dare to go against them...

Greenheart lies on the southern edge of
the Elden Grove. Beautiful trees fill the
city-state, making it seem more like a
forest than a thriving metropolis. Here
the Defenders have earned themselves
the distinction of having the fastest win
recorded in Arena history...

Named after the first king of the Wood
Elves, Arenthia is regal in bearing and
noble in stature. The city seems quiet and
dignified, and the Huntsmen who fight
for her are reputed to be honorable
warriors and dangerous foes...

Haven lies on the southern edge of
Valenwood. Her team, the Red Spears,
are known and honored throughout the
Realm as being one of the most
experienced...

Southpoint is the southern most port city
in Valenwood. The Chimeras make their
home here and have, up till now, fought
and defeated all challengers who have
come to their gates...

You have entered the gates of Dusk, the
High Elven city of Summurset. All who
journey here for the challenge, know that
our team, the Executioners, stand ready
to meet you in battle...

Enter Sunhold and be welcome, for we
and the Griffins wish all who come in
peace a long and healthy life, and those
who come in search of glory, a quick and
merciful death...

Alinor, forest city of Summurset,
welcomes you to our gates. Know that
the Protectors hold this city, and will
fight any who challenge to keep it...

None can match the beauty of
Shimmerene, the city of lights. Be
welcome and merry, for what is ours is
yours. However, if you come to
challenge tread lightly, the Titans do not
take kindly to would be usurpers...

Welcome to Lillandril, the High Elven
hold on the northern coasts of
Summurset. The Crimson Guard fight
here for honor and glory. Come,
challenge if you dare...

When High Lord Torinaan came to this
isle, our city sprang from his first step
onto its rocky shores. Be welcome to
First Hold, birthplace of the High Elves
and home of the Reapers, who carry our
honor...

Skywatch, northern city of Summurset,
welcomes you to its gates. Enter in peace
and feel our warmth, challenge and feel
your blood run cold at the mention of
our team, the Assassins, who will show
no mercy...

We hold the Plains of Summurset, for we
are the High Elves of Cloudrest. Never
will you see more beauty than in our
land, or more danger in our Arena, for
here live the Gladiators, and they kill for
pleasure...

You enter the city gates of Helstrom,
noticing the dark looks the guards give
you. You've heard of the Pit Daemons,
who fight here. They have a reputation of
being very dangerous. Perhaps you can
change that...

The city gates of Archon loom over you
as you enter. People around you here
seem to be avoiding eye contact. You've
heard that the Plague butchered their last
opponents in this Arena and ate their
remains. Not a fate you'd wish to share...

Gideon, the black city of the followers of
Seth, lies near the southern tip of the
Imperial Run. A cold air that has nothing
to do with the time of year seems to chill
your bones as you enter. It has been
rumored that the Shadowblades, who
fight for Gideon, are undead...

Blackrose, near the legendary forest of
Murkwood, holds many secrets. You feel
eyes on your back as the city gates shut
behind you with a hollow boom. The
Arena here holds the blood of many
teams who have lost their lives to the
Warriors. You do not plan to add
yourself to that list...

Lilmoth, home of the Dark Tide, seems
gloomy and forbidding. Never before
have you experienced the unnatural fear
that pervades the atmosphere. This city it
is rumored, holds much under its
streets...

You enter the gates of Soulrest, leaving
the sounds of the ocean and surf behind.
Inside it seems as if a hush as fallen over
the city, as if all inside are holding their
breath in anticipation. The Knightblades
fight here, and it seems that the citizens
are eager for blood...

Stormhold lies on the northern tip of the
Province of Black Marsh. Here the
people seem friendly, but a strain shows
in their eyes. Perhaps it is because of
their proximity to the Dark Elven lands.
You only know that their team, the Black
Shields, fight here and are considered
perhaps the deadliest team on the
continent...

Thorn holds the eastern edge of the
continent, and has been named by some
the Jewel of the East. As you enter their
gates however, you realize that this town
is as deadly as it is rumored to be
beautiful. Vagabonds eye your purse
strings and guards seem to turn lazy eyes
elsewhere. The Warlords fight here, and
if they can make a home in such a place,
it seems they will be implacable foes...





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Page mise à jour le 12 juillet 2006 à 08h33